Test
Offline 109.172.55.217:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2556 (Protocol): This server runs game protocol 2556, so your game must match that version to join; cs104071 (Build): It's on build 104071; ptrak (Networking): RakNet, the network layer Rust uses by default; $reu2 (Region code): eu2 is this server's region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Test?
No region is published by Test, and the region code is eu2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 109.172.55.217:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 22 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is Test on?
Rust network protocol 2556 and build 104071 is what Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Test follow for wipes?
Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 57 days 1 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Test?
The name of Test contains no gather rate. No group limit is published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Test?
Test uses a game-generated procedural map.
Player count
Is Test busy?
Test was last seen 22 days 16 hours ago and is offline as you read this.
What's Test's rank among Rust servers?
For player hours in the last seven days, Test ranks #16,418, within the top 71% of ranked servers.
Join info
How do you get into Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.172.55.217:28015.