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Dive report

DevHev Local

Offline 109.194.35.245:28015 checked 10h ago

moddedoxide
Drop in
2/ 50 players now 4% full
17-day averagepeak 2
#5,454ranktop 25%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.511.5214:0016:0017:0019:0020:0022:00

Hourly average and peak, UTC.

Server performance

010020030040014:0016:0017:0019:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep2 Oct6 Oct10 Oct14 Oct18 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 06:35 UTC13d ago 1 – running 1
Fri 2 Oct, 03:39 UTC16d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC18d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC19d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DevHev Local appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DevHev Local: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on DevHev Local?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list DevHev Local puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on DevHev Local?

Average server fps for the last 48 hours was 232, and the lowest was 217. Buildings, deployables and all other world objects added up to as many as 11,589 entities. The top memory figure was 1,286 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of DevHev Local?

There is no published region for DevHev Local. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 109.194.35.245:28015.

How reliable is DevHev Local?

Right now DevHev Local is offline, having last been seen 10 hours ago. According to its reported uptime, the last restart was about 2 hours ago. In the last full 7 days, 36 of 168 hours were online, 21% uptime. Rust Going Deep has had it on record since 28 September 2026.

What is the Rust version for DevHev Local?

The version on DevHev Local is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does DevHev Local wipe?

No next wipe can be predicted for DevHev Local, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 13 days 2 hours is how long ago this world came into being.

What happens on wipe day at DevHev Local?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings and rules have been applied to DevHev Local?

No gather rate appears in the name of DevHev Local. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on DevHev Local?

DevHev Local uses a procedural map of size 1,600 with seed 1492357730, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on DevHev Local?

DevHev Local was last seen 10 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 2. At 19:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does DevHev Local sit in the rankings?

For player hours in the last seven days, DevHev Local ranks #5,454, within the top 25% of ranked servers.

How to join

What's the process to join DevHev Local?

To join, open Rust, hit F1, and enter client.connect 109.194.35.245:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.