Aperture_Game's testing server
Online 109.247.229.146:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:44 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 312/ 500
- 128/ 100
- 198/ 225
- 164/ 300
- 160/ 200
- 381/ 1000
Quick answers
Tags and search
Where does Aperture_Game's testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Aperture_Game's testing server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Aperture_Game's testing server?
gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Aperture_Game's testing server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Aperture_Game's testing server?
No region comes from Aperture_Game's testing server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 109.247.229.146:28015.
Is Aperture_Game's testing server up, and how often does it stay online?
Aperture_Game's testing server is live as of this check. In the last full 5 days, 120 of 120 hours were online, 100% uptime. 19 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Aperture_Game's testing server?
The version on Aperture_Game's testing server is Rust network protocol 2635 and build 168909, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does Aperture_Game's testing server wipe?
Aperture_Game's testing server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 19 hours ago.
What happens on wipe day at Aperture_Game's testing server?
The average peak across recent wipes is 1 players. 21 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings are in place on Aperture_Game's testing server?
No gather rate appears in the name of Aperture_Game's testing server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Aperture_Game's testing server?
The map on Aperture_Game's testing server is procedural, made by the game.
Player stats
How many players are on Aperture_Game's testing server?
Out of 3 slots, 0 are filled on Aperture_Game's testing server right now. For the past week, players averaged 0 with a high of 1. At 15:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What position does Aperture_Game's testing server hold in the server rankings?
For player hours in the last seven days, Aperture_Game's testing server ranks #14,125, within the top 64% of ranked servers.
Join info
How do you get into Aperture_Game's testing server?
To join, open Rust, hit F1, and enter client.connect 109.247.229.146:28015. Or click Launch Rust on this page to open the game through Steam and connect.