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Dive report

2x Modular Suite [TEST]

Offline 109.78.139.136:28015 checked 24d ago

2x moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,855ranktop 60%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 2x Modular Suite [TEST] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 2x Modular Suite [TEST]: 2x Rust servers and Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on 2x Modular Suite [TEST]?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list 2x Modular Suite [TEST] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find 2x Modular Suite [TEST]?

No region comes from 2x Modular Suite [TEST]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 109.78.139.136:28015.

Is 2x Modular Suite [TEST] up, and how often does it stay online?

Right now 2x Modular Suite [TEST] is offline, having last been seen 24 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 22 September 2026.

What Rust version is 2x Modular Suite [TEST] on?

Rust network protocol 2633 and build 164530 is what 2x Modular Suite [TEST] runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does 2x Modular Suite [TEST] follow for wipes?

Too few wipes are on record for 2x Modular Suite [TEST] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 21 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to 2x Modular Suite [TEST]?

Gather rates here are 2x, as 2x Modular Suite [TEST] announces in its name. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on 2x Modular Suite [TEST]?

2x Modular Suite [TEST] uses a game-generated procedural map.

Population

What's the population like on 2x Modular Suite [TEST]?

The last sighting of 2x Modular Suite [TEST] was 24 days 21 hours ago; it is offline right now.

What position does 2x Modular Suite [TEST] hold in the server rankings?

For player hours in the last seven days, 2x Modular Suite [TEST] ranks #13,855, within the top 60% of ranked servers.

How to join

What's the way to join 2x Modular Suite [TEST]?

To join, open Rust, hit F1, and enter client.connect 109.78.139.136:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build It's on build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.