Mylocal Server
Offline 109.81.24.169:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Mylocal Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Mylocal Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Mylocal Server?
Mylocal Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Mylocal Server?
There is no published region for Mylocal Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 109.81.24.169:28015.
Is Mylocal Server up, and how often does it stay online?
Mylocal Server is down at the moment; it was last up 34 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Mylocal Server on?
The version on Mylocal Server is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Mylocal Server wipe?
Mylocal Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 34 days 19 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Mylocal Server running?
Its name does not state a gather rate for Mylocal Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Mylocal Server?
A procedural map, generated by the game, is in play on Mylocal Server.
Player stats
How many players are on Mylocal Server?
Mylocal Server was last seen 34 days 13 hours ago and is offline as you read this.
Where does Mylocal Server sit in the rankings?
Over the last seven days, Mylocal Server is #13,004 by player hours, among the top – of all ranked servers.
How to join
How do you get into Mylocal Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.81.24.169:28015.