SP PVE
Offline 110.159.0.52:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 172/ 400
- 107/ 225
- 130/ 100
- 151/ 1000
- 6/ 700
Quick answers
Tags and search
Where does SP PVE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SP PVE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on SP PVE?
SP PVE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of SP PVE?
SP PVE does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 110.159.0.52:28015.
How reliable is SP PVE?
The server SP PVE is not reachable at the moment; the last sighting was 29 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for SP PVE?
The version on SP PVE is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does SP PVE wipe?
SP PVE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 31 days 1 hours ago.
Rules and settings
What settings are in place on SP PVE?
No gather rate appears in the name of SP PVE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on SP PVE?
SP PVE uses a game-generated procedural map.
Player count
Is SP PVE busy?
The last sighting of SP PVE was 29 days 18 hours ago; it is offline right now.
Where does SP PVE sit in the rankings?
Over the last seven days, SP PVE is #13,254 by player hours, among the top – of all ranked servers.
Join info
How do you get into SP PVE?
Open Rust and press F1, then type client.connect 110.159.0.52:28015. Alternatively, click Launch Rust on this page to join via Steam.