test plugins
Offline 111.227.64.96:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 50/ 400
- 42/ 245
- 133/ 100
- 79/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does test plugins appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test plugins are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test plugins?
The server browser shows these tags for test plugins: gmrust (Game mode): This is the standard Rust survival experience; mp99 (Max players): The slot count is 99; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; ^x (Unknown flag): Facepunch hasn't written down what this flag means. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of test plugins?
There is no published region for test plugins. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 111.227.64.96:28015.
How reliable is test plugins?
Right now test plugins is offline, having last been seen 16 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is test plugins on?
The version on test plugins is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does test plugins wipe?
Too few wipes are on record for test plugins to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 5 hours ago.
Settings and map
What settings are in place on test plugins?
No gather rate appears in the name of test plugins. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.
Player stats
What's the population like on test plugins?
Right now test plugins is offline, with its last appearance 16 days 4 hours ago.
What's test plugins's rank among Rust servers?
Over the last seven days, test plugins is #16,013 by player hours, among the top 69% of all ranked servers.
How to join
What's the process to join test plugins?
To join, open Rust, hit F1, and enter client.connect 111.227.64.96:28015. Or click Launch Rust on this page to open the game through Steam and connect.