test plugins
Offline 111.227.65.108:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 136/ 400
- 89/ 225
- 121/ 100
- 119/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does test plugins appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test plugins: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test plugins?
gmrust (Game mode): Survival, as standard Rust does it; mp99 (Max players): The slot count is 99; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^x (Unknown flag): Facepunch doesn't explain this flag anywhere — that is the tag list test plugins puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is test plugins in?
test plugins does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 111.227.65.108:28015.
What's the uptime like for test plugins?
The server test plugins is not reachable at the moment; the last sighting was 30 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 17 September 2026.
What Rust version is test plugins on?
On Windows, test plugins runs Rust network protocol 2633 and build 162929. The protocol must match to join; Steam will update your game.
Wipe details
When does test plugins wipe?
The wipes recorded for test plugins are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 30 days 18 hours ago.
Map and rules
Which rules and settings is test plugins running?
Its name does not state a gather rate for test plugins. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.
Which map is active on test plugins?
A procedural map, generated by the game, is in play on test plugins.
Player count
Is test plugins busy?
test plugins was last seen 30 days 18 hours ago and is offline as you read this.
What's test plugins's rank among Rust servers?
For player hours in the last seven days, test plugins ranks #14,450, within the top – of ranked servers.
Getting in
What's the way to join test plugins?
Open Rust and press F1, then type client.connect 111.227.65.108:28015. Alternatively, click Launch Rust on this page to join via Steam.