test008
Offline 113.250.128.205:28715 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 200/ 2000
- 409/ 2000
- 68/ 200
- 87/ 250
- 65/ 200
- 70/ 200
Quick answers
Tags and search
Where does test008 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test008: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on test008?
The server browser shows these tags for test008: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $rEA (Region code): Region: EA; ^p (PvE): Other players aren't a threat; the world is; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is test008 in?
There is no published region for test008. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 113.250.128.205:28715.
What's the uptime like for test008?
Right now test008 is offline, having last been seen 4 days 19 hours ago. Over the past full 7 days it stayed up for 68 of 168 hours, or 40%. The first sighting by Rust Going Deep was on 8 October 2026.
What is the Rust version for test008?
Rust network protocol 2634 and build 166494 is what test008 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does test008 wipe?
Too few wipes are on record for test008 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 36 days 17 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to test008?
The name of test008 contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on test008?
A procedural map, generated by the game, is in play on test008.
Player stats
Is test008 busy?
Right now test008 is offline, with its last appearance 4 days 19 hours ago. For the past week, players averaged 1 with a high of 1.
What's test008's rank among Rust servers?
Over the last seven days, test008 is #4,883 by player hours, among the top 22% of all ranked servers.
Join info
What's the way to join test008?
To join, open Rust, hit F1, and enter client.connect 113.250.128.205:28715. Or click Launch Rust on this page to open the game through Steam and connect.