test008
Offline 113.250.129.129:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 155/ 2000
- 238/ 2000
- 49/ 200
- 58/ 250
- 51/ 200
- 65/ 200
Quick answers
Tags and listings
Where does test008 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test008: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on test008?
The server browser shows these tags for test008: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $rEA (Region code): Region: EA; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of test008?
No region comes from test008. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 113.250.129.129:28015.
Is test008 up, and how often does it stay online?
Right now test008 is offline, having last been seen 25 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 17 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for test008?
On Windows, test008 runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe details
How often does test008 wipe?
test008's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 12 hours ago.
Map and rules
What settings are in place on test008?
The name of test008 contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on test008?
test008 uses a game-generated procedural map.
Player stats
What's the population like on test008?
The last sighting of test008 was 25 days 13 hours ago; it is offline right now.
What's test008's rank among Rust servers?
Over the last seven days, test008 is #13,183 by player hours, among the top 57% of all ranked servers.
Getting in
What's the process to join test008?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 113.250.129.129:28015.