Pinny Test
Offline 114.44.21.80:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does Pinny Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Pinny Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
The server browser shows these tags for Pinny Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find Pinny Test?
Pinny Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 114.44.21.80:28015.
Is Pinny Test up, and how often does it stay online?
The server Pinny Test is not reachable at the moment; the last sighting was 24 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 22 September 2026.
What is the Rust version for Pinny Test?
Rust network protocol 2633 and build 162929 is what Pinny Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Pinny Test follow for wipes?
Too few wipes are on record for Pinny Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 43 days 21 hours ago.
Rules and settings
Which rules and settings is Pinny Test running?
The name of Pinny Test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Pinny Test?
Pinny Test uses a procedural map of size 5,000 with seed 1539038390, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is Pinny Test busy?
Pinny Test was last seen 24 days 19 hours ago and is offline as you read this.
What position does Pinny Test hold in the server rankings?
Over the last seven days, Pinny Test is #11,247 by player hours, among the top 51% of all ranked servers.
Join info
What's the way to join Pinny Test?
To join, open Rust, hit F1, and enter client.connect 114.44.21.80:28015. Or click Launch Rust on this page to open the game through Steam and connect.