Pinny Test
Offline 114.44.42.138:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Pinny Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Pinny Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Pinny Test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Pinny Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Pinny Test in?
There is no published region for Pinny Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 114.44.42.138:28015.
What's the uptime like for Pinny Test?
The server Pinny Test is not reachable at the moment; the last sighting was 28 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 16 September 2026.
What is the Rust version for Pinny Test?
On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Pinny Test follow for wipes?
The wipes recorded for Pinny Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 43 days 21 hours.
Settings and map
What settings and rules have been applied to Pinny Test?
No gather rate appears in the name of Pinny Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Pinny Test?
Pinny Test uses a procedural map of size 5,000 with seed 1539038390, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
How many players are on Pinny Test?
The last sighting of Pinny Test was 28 days 18 hours ago; it is offline right now.
What position does Pinny Test hold in the server rankings?
Over the last seven days, Pinny Test is #15,506 by player hours, among the top 67% of all ranked servers.
Join info
What's the way to join Pinny Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 114.44.42.138:28015.