Pinny Test
Offline 114.44.42.149:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Pinny Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Pinny Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Pinny Test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Pinny Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Pinny Test in?
Pinny Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 114.44.42.149:28015.
How reliable is Pinny Test?
The server Pinny Test is not reachable at the moment; the last sighting was 32 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Pinny Test?
Rust network protocol 2633 and build 162929 is what Pinny Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Pinny Test follow for wipes?
The wipes recorded for Pinny Test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 43 days 21 hours ago.
Map and rules
What settings are in place on Pinny Test?
Its name does not state a gather rate for Pinny Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Pinny Test?
The map on Pinny Test is procedural, made by the game.
Player count
Is Pinny Test busy?
The last sighting of Pinny Test was 32 days 19 hours ago; it is offline right now.
Where does Pinny Test sit in the rankings?
Over the last seven days, Pinny Test is #11,311 by player hours, among the top – of all ranked servers.
Join info
How do you get into Pinny Test?
To join, open Rust, hit F1, and enter client.connect 114.44.42.149:28015. Or click Launch Rust on this page to open the game through Steam and connect.