Pinny Test
Offline 114.44.58.2:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 56/ 400
- 45/ 245
- 134/ 100
- 77/ 1000
- 8/ 700
Quick answers
Tags and listings
Where does Pinny Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Pinny Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Pinny Test?
The server browser shows these tags for Pinny Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Is Pinny Test lag-free?
It averaged 198 server fps over the last 48 hours, with a low of 192. At its peak it carried 151,649 entities, including buildings and deployables. Memory use peaked at 2,906 MB. Players experience lag when fps drops and entities climb.
What's the location of Pinny Test?
There is no published region for Pinny Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 114.44.58.2:28015.
What's the uptime like for Pinny Test?
Pinny Test is down at the moment; it was last up 25 hours ago. The uptime it gives puts the last restart at roughly 2 hours ago. It was up 6% of the time over the last full 2 days, 3 of 48 hours. Rust Going Deep has had it on record since 15 October 2026.
What is the Rust version for Pinny Test?
The version on Pinny Test is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Pinny Test wipe?
Pinny Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 1 hours ago.
Rules and settings
What settings are in place on Pinny Test?
Its name does not state a gather rate for Pinny Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Pinny Test?
A game-generated procedural map of size 5,000 with seed 2128749943 is in play on Pinny Test. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Pinny Test busy?
Right now Pinny Test is offline, with its last appearance 25 hours ago. The seven-day average is 2 players, with a peak of 3. At 01:00 UTC in the last 48 hours, the average reached its highest: 3 players.
What's Pinny Test's rank among Rust servers?
Over the last seven days, Pinny Test is #8,048 by player hours, among the top 36% of all ranked servers.
How to join
What's the way to join Pinny Test?
Open Rust and press F1, then type client.connect 114.44.58.2:28015. Alternatively, click Launch Rust on this page to join via Steam.