in.high
Online 116.58.190.230:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC3d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC15d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC17d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1033/ 100
- 105/ 400
- 94/ 245
- 133/ 100
- 239/ 1000
- 18/ 700
Quick answers
Tags and search
Where does in.high appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry in.high are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on in.high?
in.high's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; modded (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Is in.high lag-free?
Average server fps for the last 48 hours was 158, and the lowest was 16. The entity count reached a high of 93,810, covering buildings, deployables and everything else. Memory use peaked at 2,545 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is in.high in?
There is no published region for in.high. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 116.58.190.230:28015.
How reliable is in.high?
Right now in.high is online. According to its reported uptime, the last restart was about 1 minutes ago. In the last full 7 days, 158 of 168 hours were online, 94% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for in.high?
On Windows, in.high runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does in.high wipe?
in.high wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 11 hours is how long ago this world came into being.
What can you expect on wipe day at in.high?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.
Rules and settings
Which rules and settings is in.high running?
The name of in.high contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on in.high?
in.high uses a procedural map of size 4,000 with seed 814592164, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on in.high?
Right now 1 players are on in.high, which has 10 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 11:00 UTC drew the most players, 2 on average.
What position does in.high hold in the server rankings?
Over the last seven days, in.high is #4,533 by player hours, among the top 20% of all ranked servers.
How to join
What's the process to join in.high?
Open Rust and press F1, then type client.connect 116.58.190.230:28015. Alternatively, click Launch Rust on this page to join via Steam.