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Dive report

SCPVE - TEST - RICK

Offline EA 117.90.232.57:28020 checked 32d ago

pvesoftcore
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#15,468rank#495 in EA
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does SCPVE - TEST - RICK appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SCPVE - TEST - RICK: Rust build and creative servers and Go deep on PvE servers. The server list shows it under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p and Build server ^k; Group limit: 5 or more.

What's the meaning of the tags on SCPVE - TEST - RICK?

gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164259 (Build): This server runs build 164259; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^s (Softcore): Softcore rules apply: death doesn't take everything, part of your inventory stays; ^k (Build server): Work on base designs and practise building; ^p (PvE): No PvP here: the danger comes from the environment; EA (East Asia): In the server browser it appears under East Asia — that is the tag list SCPVE - TEST - RICK puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is SCPVE - TEST - RICK in?

Its location is Asia, according to the EA tag SCPVE - TEST - RICK displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 117.90.232.57:28020.

What's the uptime like for SCPVE - TEST - RICK?

Right now SCPVE - TEST - RICK is offline, having last been seen 32 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 15 September 2026.

What is the Rust version for SCPVE - TEST - RICK?

On Windows, SCPVE - TEST - RICK runs Rust network protocol 2633 and build 164259. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does SCPVE - TEST - RICK wipe?

The wipes recorded for SCPVE - TEST - RICK are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 32 days 16 hours is how long ago this world came into being.

Rules and settings

Which rules and settings is SCPVE - TEST - RICK running?

Its name does not state a gather rate for SCPVE - TEST - RICK. Up to 8 players per group, which is the default. It runs softcore, Facepunch's softer mode: you retain some loot. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.

What's the map on SCPVE - TEST - RICK?

A procedural map, generated by the game, is in play on SCPVE - TEST - RICK.

Population

Is SCPVE - TEST - RICK busy?

Right now SCPVE - TEST - RICK is offline, with its last appearance 32 days 14 hours ago.

Where does SCPVE - TEST - RICK sit in the rankings?

Over the last seven days, SCPVE - TEST - RICK sits at #15,468 by player hours, among the top – of all ranked servers and #495 in Asia.

Getting in

What's the way to join SCPVE - TEST - RICK?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 117.90.232.57:28020.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,^s,^k,EA,^p,gmrust,cs164259,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players It holds 5 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164259
Build This server runs build 164259.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Difficulty

^s
Softcore Softcore rules apply: death doesn't take everything, part of your inventory stays.

Gameplay

^k
Build server Work on base designs and practise building.
^p
PvE No PvP here: the danger comes from the environment.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.