Reid REC
Offline 118.148.166.163:28025 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Reid REC appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Reid REC: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Reid REC?
The server browser shows these tags for Reid REC: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Reid REC?
There is no published region for Reid REC. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 118.148.166.163:28025.
Is Reid REC up, and how often does it stay online?
Right now Reid REC is offline, having last been seen 13 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 5 October 2026.
What is the Rust version for Reid REC?
On Windows, Reid REC runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Reid REC follow for wipes?
The wipes recorded for Reid REC are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 5 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Reid REC?
No gather rate appears in the name of Reid REC. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is active on Reid REC?
A procedural map, generated by the game, is in play on Reid REC.
Player stats
How many players are on Reid REC?
The last sighting of Reid REC was 13 days 5 hours ago; it is offline right now.
What position does Reid REC hold in the server rankings?
Over the last seven days, Reid REC is #15,986 by player hours, among the top 71% of all ranked servers.
How to join
What's the process to join Reid REC?
Open Rust and press F1, then type client.connect 118.148.166.163:28025. Alternatively, click Launch Rust on this page to join via Steam.