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Dive report

Pinny Test

Offline 118.160.75.114:28015 checked 19d ago

moddedoxide
Drop in
2/ 10 players now 20% full
07-day averagepeak –
#10,768ranktop 45%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Pinny Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Pinny Test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Pinny Test?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Pinny Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Pinny Test?

Pinny Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 118.160.75.114:28015.

Is Pinny Test up, and how often does it stay online?

The server Pinny Test is not reachable at the moment; the last sighting was 19 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 28 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Pinny Test?

On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Pinny Test wipe?

The wipes recorded for Pinny Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 days 1 hours.

Settings and map

What settings and rules have been applied to Pinny Test?

No gather rate appears in the name of Pinny Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Pinny Test?

A game-generated procedural map of size 5,000 with seed 1539038390 is in play on Pinny Test. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on Pinny Test?

Pinny Test was last seen 19 days 22 hours ago and is offline as you read this.

What's Pinny Test's rank among Rust servers?

For player hours in the last seven days, Pinny Test ranks #10,768, within the top 45% of ranked servers.

How to join

What's the way to join Pinny Test?

To join, open Rust, hit F1, and enter client.connect 118.160.75.114:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs162929
Build This server runs build 162929.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.