Pinny Test
Offline 118.160.77.98:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Pinny Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Pinny Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Pinny Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Pinny Test?
No region comes from Pinny Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 118.160.77.98:28015.
What's the uptime like for Pinny Test?
The server Pinny Test is not reachable at the moment; the last sighting was 6 days 19 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. Rust Going Deep has had it on record since 11 October 2026.
What Rust version is Pinny Test on?
On Windows, Pinny Test runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Pinny Test follow for wipes?
The wipes recorded for Pinny Test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 6 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Pinny Test?
Its name does not state a gather rate for Pinny Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Pinny Test?
A game-generated procedural map of size 5,000 with seed 2128749943 is in play on Pinny Test. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
How many players are on Pinny Test?
Pinny Test was last seen 6 days 19 hours ago and is offline as you read this. The seven-day average is 3 players, with a peak of 4.
Where does Pinny Test sit in the rankings?
Over the last seven days, Pinny Test is #7,657 by player hours, among the top 35% of all ranked servers.
How to join
How do you get into Pinny Test?
Open Rust and press F1, then type client.connect 118.160.77.98:28015. Alternatively, click Launch Rust on this page to join via Steam.