sran' inc. | sran
Offline 118.174.182.73:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does sran' inc. | sran appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry sran' inc. | sran are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on sran' inc. | sran?
gmrust (Game mode): Survival, as standard Rust does it; mp1000 (Max players): It holds 1,000 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list sran' inc. | sran puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of sran' inc. | sran?
sran' inc. | sran does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 118.174.182.73:28015.
Is sran' inc. | sran up, and how often does it stay online?
The server sran' inc. | sran is not reachable at the moment; the last sighting was 25 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 22 September 2026 is when Rust Going Deep first saw it.
What Rust version is sran' inc. | sran on?
Rust network protocol 2633 and build 165217 is what sran' inc. | sran runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does sran' inc. | sran follow for wipes?
The wipes recorded for sran' inc. | sran are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 31 days 14 hours.
Settings and map
What settings are in place on sran' inc. | sran?
The name of sran' inc. | sran contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is disabled.
Population
Is sran' inc. | sran busy?
sran' inc. | sran was last seen 25 days 9 hours ago and is offline as you read this.
What's sran' inc. | sran's rank among Rust servers?
Over the last seven days, sran' inc. | sran is #13,214 by player hours, among the top 57% of all ranked servers.
Join info
What's the way to join sran' inc. | sran?
Open Rust and press F1, then type client.connect 118.174.182.73:28015. Alternatively, click Launch Rust on this page to join via Steam.