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Dive report

Rustov 2.0

Online 118.211.191.39:28015 checked 9m ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123409:0014:0018:0023:0003:0008:00

Hourly average and peak, UTC.

Server performance

05010015020009:0014:0018:0023:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rustov 2.0 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rustov 2.0 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rustov 2.0?

Rustov 2.0's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is Rustov 2.0 lag-free?

It averaged 132 server fps over the last 48 hours, with a low of 122. At its peak it carried 69,889 entities, including buildings and deployables. 5,649 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Rustov 2.0?

Rustov 2.0 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 118.211.191.39:28015.

Is Rustov 2.0 up, and how often does it stay online?

Rustov 2.0 is up and reachable at the moment. Its reported uptime shows a restart about 6 days 9 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rustov 2.0 on?

The version on Rustov 2.0 is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Rustov 2.0 wipe?

The wipes recorded for Rustov 2.0 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 11 hours is how long ago this world came into being.

Settings and map

What settings are in place on Rustov 2.0?

No gather rate appears in the name of Rustov 2.0. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on Rustov 2.0?

A game-generated procedural map of size 3,500 with seed 1834446663 is in play on Rustov 2.0. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is Rustov 2.0 busy?

Rustov 2.0 is holding 0 players on its 10 slots at the moment. Over the past week it has drawn 0 players on average.

What position does Rustov 2.0 hold in the server rankings?

For player hours in the last seven days, Rustov 2.0 ranks #15,843, within the top 72% of ranked servers.

How to join

What's the way to join Rustov 2.0?

Open Rust and press F1, then type client.connect 118.211.191.39:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.