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Dive report

Rust Custom Server - Dev / Test

Offline 119.105.5.171:28115 checked 21d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,689ranktop 71%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Custom Server - Dev / Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Custom Server - Dev / Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Rust Custom Server - Dev / Test?

The server browser shows these tags for Rust Custom Server - Dev / Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Rust Custom Server - Dev / Test in?

There is no published region for Rust Custom Server - Dev / Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 119.105.5.171:28115.

Is Rust Custom Server - Dev / Test up, and how often does it stay online?

Rust Custom Server - Dev / Test is down at the moment; it was last up 21 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Rust Custom Server - Dev / Test on?

The version on Rust Custom Server - Dev / Test is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Rust Custom Server - Dev / Test follow for wipes?

Rust Custom Server - Dev / Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 20 hours ago.

Settings and map

What settings are in place on Rust Custom Server - Dev / Test?

The name of Rust Custom Server - Dev / Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust Custom Server - Dev / Test?

A procedural map, generated by the game, is in play on Rust Custom Server - Dev / Test.

Population

Is Rust Custom Server - Dev / Test busy?

The last sighting of Rust Custom Server - Dev / Test was 21 days 22 hours ago; it is offline right now.

Where does Rust Custom Server - Dev / Test sit in the rankings?

For player hours in the last seven days, Rust Custom Server - Dev / Test ranks #16,689, within the top 71% of ranked servers.

How to join

How do you get into Rust Custom Server - Dev / Test?

To join, open Rust, hit F1, and enter client.connect 119.105.5.171:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.