ticktest
Offline 119.252.216.50:29015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC6d ago | 100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does ticktest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ticktest are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 100; Average players: 50+ on average.
What's the meaning of the tags on ticktest?
The server browser shows these tags for ticktest: gmrust (Game mode): Survival, as standard Rust does it; mp300 (Max players): The slot count is 300; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): It's on build 167058; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of ticktest?
There is no published region for ticktest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 119.252.216.50:29015.
How reliable is ticktest?
The server ticktest is not reachable at the moment; the last sighting was 6 days 21 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for ticktest?
Rust network protocol 2634 and build 167058 is what ticktest runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does ticktest wipe?
Too few wipes are on record for ticktest to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 22 hours is how long ago this world came into being.
What can you expect on wipe day at ticktest?
Across its recent wipes, the average busiest point drew 100 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is ticktest running?
Its name does not state a gather rate for ticktest. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
Player stats
What's the population like on ticktest?
Right now ticktest is offline, with its last appearance 6 days 21 hours ago. The seven-day average is 65 players, with a peak of 100.
What's ticktest's rank among Rust servers?
For player hours in the last seven days, ticktest ranks #4,601, within the top 21% of ranked servers.
Getting in
What's the process to join ticktest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 119.252.216.50:29015.