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Dive report

FWQ2 Development 6000

Offline 120.82.32.144:28025 checked 8d ago

moddedoxide
Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,606ranktop 61%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does FWQ2 Development 6000 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include FWQ2 Development 6000: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on FWQ2 Development 6000?

FWQ2 Development 6000's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find FWQ2 Development 6000?

There is no published region for FWQ2 Development 6000. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 120.82.32.144:28025.

What's the uptime like for FWQ2 Development 6000?

Right now FWQ2 Development 6000 is offline, having last been seen 8 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 9 October 2026.

What is the Rust version for FWQ2 Development 6000?

Rust network protocol 2634 and build 166586 is what FWQ2 Development 6000 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does FWQ2 Development 6000 wipe?

FWQ2 Development 6000's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 12 days 19 hours.

Rules and settings

Which rules and settings is FWQ2 Development 6000 running?

Its name does not state a gather rate for FWQ2 Development 6000. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on FWQ2 Development 6000?

The map on FWQ2 Development 6000 is procedural, made by the game.

Population

What's the population like on FWQ2 Development 6000?

The last sighting of FWQ2 Development 6000 was 8 days 16 hours ago; it is offline right now.

Where does FWQ2 Development 6000 sit in the rankings?

Over the last seven days, FWQ2 Development 6000 is #13,606 by player hours, among the top 61% of all ranked servers.

Join info

What's the way to join FWQ2 Development 6000?

Open Rust and press F1, then type client.connect 120.82.32.144:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players There are 1 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build The build number is 166586.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.