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Dive report

FWQ2 Development 6000

Offline 120.82.32.17:28025 checked 6d ago

moddedoxide
Drop in
1/ 1 players now 100% full
17-day averagepeak 1
#11,577ranktop 52%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does FWQ2 Development 6000 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include FWQ2 Development 6000: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on FWQ2 Development 6000?

The server browser shows these tags for FWQ2 Development 6000: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find FWQ2 Development 6000?

FWQ2 Development 6000 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 120.82.32.17:28025.

Is FWQ2 Development 6000 up, and how often does it stay online?

Right now FWQ2 Development 6000 is offline, having last been seen 6 days 14 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. 11 October 2026 is when Rust Going Deep first saw it.

What Rust version is FWQ2 Development 6000 on?

Rust network protocol 2634 and build 166586 is what FWQ2 Development 6000 runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does FWQ2 Development 6000 follow for wipes?

Too few wipes are on record for FWQ2 Development 6000 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 12 days 16 hours.

Map and rules

Which rules and settings is FWQ2 Development 6000 running?

Its name does not state a gather rate for FWQ2 Development 6000. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on FWQ2 Development 6000?

A procedural map, generated by the game, is in play on FWQ2 Development 6000.

Player stats

What's the population like on FWQ2 Development 6000?

FWQ2 Development 6000 was last seen 6 days 14 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

What position does FWQ2 Development 6000 hold in the server rankings?

Over the last seven days, FWQ2 Development 6000 is #11,577 by player hours, among the top 52% of all ranked servers.

Getting in

What's the process to join FWQ2 Development 6000?

Open Rust and press F1, then type client.connect 120.82.32.17:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players There are 1 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build This server runs build 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.