Skip to the content
Dive report

FWQ2 Development 6000

Offline 120.82.32.213:28025 checked 7d ago

moddedoxide
Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,631ranktop 62%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does FWQ2 Development 6000 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include FWQ2 Development 6000: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on FWQ2 Development 6000?

The server browser shows these tags for FWQ2 Development 6000: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): It's on build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is FWQ2 Development 6000 in?

FWQ2 Development 6000 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 120.82.32.213:28025.

Is FWQ2 Development 6000 up, and how often does it stay online?

The server FWQ2 Development 6000 is not reachable at the moment; the last sighting was 7 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 10 October 2026 is when Rust Going Deep first saw it.

What Rust version is FWQ2 Development 6000 on?

Rust network protocol 2634 and build 166586 is what FWQ2 Development 6000 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does FWQ2 Development 6000 wipe?

FWQ2 Development 6000's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 18 hours is how long ago this world came into being.

Rules and settings

What settings are in place on FWQ2 Development 6000?

Its name does not state a gather rate for FWQ2 Development 6000. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on FWQ2 Development 6000?

FWQ2 Development 6000 uses a game-generated procedural map.

Player count

Is FWQ2 Development 6000 busy?

The last sighting of FWQ2 Development 6000 was 7 days 16 hours ago; it is offline right now.

What's FWQ2 Development 6000's rank among Rust servers?

For player hours in the last seven days, FWQ2 Development 6000 ranks #13,631, within the top 62% of ranked servers.

How to join

What's the process to join FWQ2 Development 6000?

Open Rust and press F1, then type client.connect 120.82.32.213:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build It's on build 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.