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Dive report

FWQ2 Development 6000

Offline 120.82.32.67:28025 checked 9d ago

moddedoxide
Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,645ranktop 62%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does FWQ2 Development 6000 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include FWQ2 Development 6000: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on FWQ2 Development 6000?

The server browser shows these tags for FWQ2 Development 6000: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is FWQ2 Development 6000 in?

FWQ2 Development 6000 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 120.82.32.67:28025.

Is FWQ2 Development 6000 up, and how often does it stay online?

The server FWQ2 Development 6000 is not reachable at the moment; the last sighting was 9 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 5 October 2026 is when Rust Going Deep first saw it.

What Rust version is FWQ2 Development 6000 on?

On Windows, FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does FWQ2 Development 6000 follow for wipes?

The wipes recorded for FWQ2 Development 6000 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 12 days 16 hours.

Map and rules

What settings are in place on FWQ2 Development 6000?

The name of FWQ2 Development 6000 contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on FWQ2 Development 6000?

FWQ2 Development 6000 uses a game-generated procedural map.

Population

Is FWQ2 Development 6000 busy?

The last sighting of FWQ2 Development 6000 was 9 days 14 hours ago; it is offline right now.

What position does FWQ2 Development 6000 hold in the server rankings?

For player hours in the last seven days, FWQ2 Development 6000 ranks #13,645, within the top 62% of ranked servers.

How to join

How do you get into FWQ2 Development 6000?

To join, open Rust, hit F1, and enter client.connect 120.82.32.67:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players It holds 1 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build The build number is 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.