gameovers
Offline 121.87.100.165:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 159/ 400
- 99/ 225
- 132/ 100
- 141/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does gameovers appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include gameovers: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on gameovers?
gameovers's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of gameovers?
No region comes from gameovers. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 121.87.100.165:28015.
How reliable is gameovers?
The server gameovers is not reachable at the moment; the last sighting was 25 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 22 September 2026.
What Rust version is gameovers on?
On Linux, gameovers runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does gameovers wipe?
Too few wipes are on record for gameovers to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 25 days 13 hours.
Settings and map
Which rules and settings is gameovers running?
Its name does not state a gather rate for gameovers. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on gameovers?
The map on gameovers is procedural, made by the game.
Player stats
What's the population like on gameovers?
gameovers was last seen 25 days 13 hours ago and is offline as you read this.
What's gameovers's rank among Rust servers?
Over the last seven days, gameovers is #14,430 by player hours, among the top 63% of all ranked servers.
Join info
What's the process to join gameovers?
Open Rust and press F1, then type client.connect 121.87.100.165:28015. Alternatively, click Launch Rust on this page to join via Steam.