Harry LAN PvE
Offline 122.161.242.8:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Harry LAN PvE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Harry LAN PvE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Harry LAN PvE?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Harry LAN PvE puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Harry LAN PvE?
No region comes from Harry LAN PvE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 122.161.242.8:28015.
Is Harry LAN PvE up, and how often does it stay online?
The server Harry LAN PvE is not reachable at the moment; the last sighting was 32 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What Rust version is Harry LAN PvE on?
Rust network protocol 2633 and build 163794 is what Harry LAN PvE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Harry LAN PvE follow for wipes?
Too few wipes are on record for Harry LAN PvE to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days 22 hours.
Map and rules
What settings and rules have been applied to Harry LAN PvE?
Its name does not state a gather rate for Harry LAN PvE. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Harry LAN PvE?
Harry LAN PvE uses a game-generated procedural map.
Population
How many players are on Harry LAN PvE?
Right now Harry LAN PvE is offline, with its last appearance 32 days 17 hours ago.
What position does Harry LAN PvE hold in the server rankings?
For player hours in the last seven days, Harry LAN PvE ranks #15,420, within the top – of ranked servers.
Getting in
What's the way to join Harry LAN PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 122.161.242.8:28015.