TEST
Offline 122.57.114.209:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TEST?
The server browser shows these tags for TEST: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of TEST?
There is no published region for TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 122.57.114.209:28015.
Is TEST up, and how often does it stay online?
The server TEST is not reachable at the moment; the last sighting was 4 days 22 hours ago. Over the past full 4 days it stayed up for 0 of 96 hours, or 0%. Rust Going Deep has had it on record since 13 October 2026.
What Rust version is TEST on?
The version on TEST is Rust network protocol 2634 and build 167584, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does TEST wipe?
The wipes recorded for TEST are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 1 hours is how long ago this world came into being.
Rules and settings
What settings are in place on TEST?
No gather rate appears in the name of TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on TEST?
TEST uses a game-generated procedural map.
Population
What's the population like on TEST?
TEST was last seen 4 days 22 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
What's TEST's rank among Rust servers?
For player hours in the last seven days, TEST ranks #11,585, within the top 52% of ranked servers.
Getting in
How do you get into TEST?
Open Rust and press F1, then type client.connect 122.57.114.209:28015. Alternatively, click Launch Rust on this page to join via Steam.