RetroPVE
Offline 123.50.149.73:28019 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:46 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 59/ 400
- 47/ 245
- 127/ 100
- 77/ 1000
- 8/ 700
Quick answers
Tags and filters
Where does RetroPVE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RetroPVE: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on RetroPVE?
RetroPVE's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of RetroPVE?
There is no published region for RetroPVE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 123.50.149.73:28019.
Is RetroPVE up, and how often does it stay online?
The server RetroPVE is not reachable at the moment; the last sighting was 35 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for RetroPVE?
Rust network protocol 2634 and build 167781 is what RetroPVE runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does RetroPVE follow for wipes?
The wipes recorded for RetroPVE are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 35 hours.
Settings and map
What settings and rules have been applied to RetroPVE?
Its name does not state a gather rate for RetroPVE. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Player stats
How many players are on RetroPVE?
Right now RetroPVE is offline, with its last appearance 35 hours ago. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 16:00 UTC drew the most players, 0 on average.
What's RetroPVE's rank among Rust servers?
For player hours in the last seven days, RetroPVE ranks #14,215, within the top 64% of ranked servers.
How to join
What's the way to join RetroPVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 123.50.149.73:28019.