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Dive report

Miaka's Testground - Private

Online OC 125.236.211.240:28027 checked 7m ago

biweekly wipes moddedpve
Drop in
0/ 20 players now 0% full
07-day averagepeak 2
#8,301ranktop 38% · #158 in OC
3d agolast wipebiweekly schedule
10d 23hnext wipeThu 29 Oct, 08:38 UTC

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 38% of all ranked servers, top 74% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 08:38 UTC, in 10d 23h. Its biweekly schedule tag · low confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 10d 23h
    Thu 29 Oct, 08:38 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 23h
    Thu 12 Nov, 08:38 UTC
  • 38d 23h
    Thu 26 Nov, 08:38 UTC

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:38 UTC3d ago 1 – running 1
Wed 14 Oct, 00:14 UTC4d ago 1 – 1.4 days 0
Thu 1 Oct, 20:28 UTC FW16d ago 0 – 12.2 days 0
Tue 29 Sep, 20:23 UTC18d ago 1 held half 2 days 1
Sun 27 Sep, 19:45 UTC20d ago 1 held half 2 days 0
Sun 27 Sep, 02:35 UTC21d ago 1 – 0.7 days 0
Sat 26 Sep, 19:37 UTC21d ago 1 – 0.3 days 0
Wed 23 Sep, 00:52 UTC25d ago 1 halved by day 1 3.8 days 0
Fri 18 Sep, 11:36 UTC29d ago 0 – 4.6 days 0
Thu 17 Sep, 09:57 UTC30d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Miaka's Testground - Private appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Miaka's Testground - Private: Oceania Rust servers, Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What's the meaning of the tags on Miaka's Testground - Private?

The server browser shows these tags for Miaka's Testground - Private: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; modded (Modded): Plugins or settings make changes, so it's listed as Modded; OC (Oceania): Its browser listing sits under Oceania. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is Miaka's Testground - Private lag-free?

It averaged 45 server fps over the last 48 hours, with a low of 45. The entity count reached a high of 122,267, covering buildings, deployables and everything else. 3,315 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find Miaka's Testground - Private?

Its location is Oceania, according to the OC tag Miaka's Testground - Private displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 125.236.211.240:28027.

How reliable is Miaka's Testground - Private?

Right now Miaka's Testground - Private is online. Its reported uptime shows a restart about 11 hours ago. Over the past full 7 days it stayed up for 159 of 168 hours, or 95%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Miaka's Testground - Private on?

The version on Miaka's Testground - Private is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Miaka's Testground - Private follow for wipes?

Its tag guides the prediction since Miaka's Testground - Private has too few wipes on record to confirm the schedule. Thursday 29 October at 08:38 UTC is when the next wipe is due. The world you are on now was created 3 days. Its tags list a wipe schedule for every two weeks.

What can you expect on wipe day at Miaka's Testground - Private?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Rules and settings

What settings and rules have been applied to Miaka's Testground - Private?

No gather rate appears in the name of Miaka's Testground - Private. Up to 8 players per group, which is the default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. VAC is on: Valve's anti-cheat is active.

Which map is active on Miaka's Testground - Private?

Miaka's Testground - Private uses a procedural map of size 4,500 with seed 506495455, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is Miaka's Testground - Private busy?

Out of 20 slots, 0 are filled on Miaka's Testground - Private right now. The seven-day average is 0 players, with a peak of 2. At 19:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does Miaka's Testground - Private hold in the server rankings?

Miaka's Testground - Private ranks #8,301 for player hours over the last seven days, #158 in Oceania and in the top 38% of ranked servers.

Getting in

How do you get into Miaka's Testground - Private?

Open Rust and press F1, then type client.connect 125.236.211.240:28027. Alternatively, click Launch Rust on this page to join via Steam. https://www.millarsoft.co.nz/rust/ is its website.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,modded

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

modded
Modded Plugins or settings make changes, so it's listed as Modded.

Region

OC
Oceania Its browser listing sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.