Skip to the content
Dive report

DuckGang

Online 128.0.114.99:10600 checked 10m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,807ranktop 72%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02.557.51011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does DuckGang appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DuckGang are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on DuckGang?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list DuckGang puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does DuckGang perform?

The last 48 hours saw an average of 10 server fps, never dropping below 10. The entity count reached a high of 15,124, covering buildings, deployables and everything else. The top memory figure was 1,060 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of DuckGang?

There is no published region for DuckGang. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 128.0.114.99:10600.

What's the uptime like for DuckGang?

DuckGang is live as of this check. According to its reported uptime, the last restart was about 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 7 October 2026.

What Rust version is DuckGang on?

On Windows, DuckGang runs Rust network protocol 2634 and build 167058. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does DuckGang wipe?

Too few wipes are on record for DuckGang to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 16 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to DuckGang?

Its name does not state a gather rate for DuckGang. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on DuckGang?

A game-generated procedural map of size 2,000 with seed 6738 is in play on DuckGang. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is DuckGang busy?

DuckGang is holding 0 players on its 50 slots at the moment. The seven-day average for players here is 0.

What position does DuckGang hold in the server rankings?

Over the last seven days, DuckGang is #15,807 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join DuckGang?

Open Rust and press F1, then type client.connect 128.0.114.99:10600. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build The build number is 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.