Test server
Offline 129.101.124.193:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test server: Modded Rust servers. The server list shows it under Type: Modded.
What's the meaning of the tags on Test server?
The server browser shows these tags for Test server: gmrust (Game mode): Survival, as standard Rust does it; mp120 (Max players): It holds 120 players; v2345 (Protocol): The protocol is 2345; a different version won't get you in; ptrak (Networking): Standard RakNet networking; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; hcee54154 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Test server?
There is no published region for Test server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 129.101.124.193:28015.
What's the uptime like for Test server?
Test server is down at the moment; it was last up 5 days 11 hours ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. 12 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test server?
On Windows, Test server runs Rust network protocol 2345. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Test server wipe?
Test server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 196 days 18 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Test server running?
The name of Test server contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. VAC is off: Valve's anti-cheat is not active.
Which map is active on Test server?
The map on Test server is procedural, made by the game.
Player count
What's the population like on Test server?
Right now Test server is offline, with its last appearance 5 days 11 hours ago. Across the last seven days, the typical count has been 0 players.
What's Test server's rank among Rust servers?
Over the last seven days, Test server is #15,826 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Test server?
Open Rust and press F1, then type client.connect 129.101.124.193:28015. Alternatively, click Launch Rust on this page to join via Steam.