EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC16d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC17d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does EPIC PvE Local Production Validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include EPIC PvE Local Production Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on EPIC PvE Local Production Validation?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list EPIC PvE Local Production Validation puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is EPIC PvE Local Production Validation in?
EPIC PvE Local Production Validation does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 129.228.26.174:28115.
Is EPIC PvE Local Production Validation up, and how often does it stay online?
EPIC PvE Local Production Validation is down at the moment; it was last up 3 days 14 hours ago. In the last full 7 days, 4 of 168 hours were online, 2% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is EPIC PvE Local Production Validation on?
Rust network protocol 2634 and build 167781 is what EPIC PvE Local Production Validation runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does EPIC PvE Local Production Validation follow for wipes?
The wipes recorded for EPIC PvE Local Production Validation are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 7 hours ago.
What happens on wipe day at EPIC PvE Local Production Validation?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
What settings are in place on EPIC PvE Local Production Validation?
No gather rate appears in the name of EPIC PvE Local Production Validation. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Player stats
Is EPIC PvE Local Production Validation busy?
EPIC PvE Local Production Validation was last seen 3 days 14 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does EPIC PvE Local Production Validation sit in the rankings?
For player hours in the last seven days, EPIC PvE Local Production Validation ranks #15,826, within the top 72% of ranked servers.
How to join
How do you get into EPIC PvE Local Production Validation?
Open Rust and press F1, then type client.connect 129.228.26.174:28115. Alternatively, click Launch Rust on this page to join via Steam.