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Dive report

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 3d ago

moddedcarbon
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC16d ago 0 – running 0
Wed 30 Sep, 17:22 UTC17d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does EPIC PvE Local Production Validation appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include EPIC PvE Local Production Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on EPIC PvE Local Production Validation?

gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list EPIC PvE Local Production Validation puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is EPIC PvE Local Production Validation in?

EPIC PvE Local Production Validation does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 129.228.26.174:28115.

Is EPIC PvE Local Production Validation up, and how often does it stay online?

EPIC PvE Local Production Validation is down at the moment; it was last up 3 days 14 hours ago. In the last full 7 days, 4 of 168 hours were online, 2% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is EPIC PvE Local Production Validation on?

Rust network protocol 2634 and build 167781 is what EPIC PvE Local Production Validation runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does EPIC PvE Local Production Validation follow for wipes?

The wipes recorded for EPIC PvE Local Production Validation are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 7 hours ago.

What happens on wipe day at EPIC PvE Local Production Validation?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings are in place on EPIC PvE Local Production Validation?

No gather rate appears in the name of EPIC PvE Local Production Validation. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Player stats

Is EPIC PvE Local Production Validation busy?

EPIC PvE Local Production Validation was last seen 3 days 14 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.

Where does EPIC PvE Local Production Validation sit in the rankings?

For player hours in the last seven days, EPIC PvE Local Production Validation ranks #15,826, within the top 72% of ranked servers.

How to join

How do you get into EPIC PvE Local Production Validation?

Open Rust and press F1, then type client.connect 129.228.26.174:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players It holds 5 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.