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Dive report

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 9d ago

moddedcarbon
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#15,867ranktop 72%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does EPIC PvE Local Staging Validation appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry EPIC PvE Local Staging Validation are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166655 (Build): It's on build 166655; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find EPIC PvE Local Staging Validation?

There is no published region for EPIC PvE Local Staging Validation. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 129.228.26.174:29115.

Is EPIC PvE Local Staging Validation up, and how often does it stay online?

The server EPIC PvE Local Staging Validation is not reachable at the moment; the last sighting was 9 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is EPIC PvE Local Staging Validation on?

On Windows, EPIC PvE Local Staging Validation runs Rust network protocol 2634 and build 166655. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does EPIC PvE Local Staging Validation follow for wipes?

The wipes recorded for EPIC PvE Local Staging Validation are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 17 days 12 hours.

What can you expect on wipe day at EPIC PvE Local Staging Validation?

Across its recent wipes, the average busiest point drew 1 players. 4 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

Which rules and settings is EPIC PvE Local Staging Validation running?

Its name does not state a gather rate for EPIC PvE Local Staging Validation. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Population

What's the population like on EPIC PvE Local Staging Validation?

The last sighting of EPIC PvE Local Staging Validation was 9 days 22 hours ago; it is offline right now.

What position does EPIC PvE Local Staging Validation hold in the server rankings?

For player hours in the last seven days, EPIC PvE Local Staging Validation ranks #15,867, within the top 72% of ranked servers.

Join info

How do you get into EPIC PvE Local Staging Validation?

To join, open Rust, hit F1, and enter client.connect 129.228.26.174:29115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players It holds 5 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166655
Build It's on build 166655.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.