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Dive report

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 10m ago

10x biweekly wipes moddedoxide
Drop in
0/ 40 players now 0% full
17-day averagepeak 6
#3,449ranktop 16%
2d agolast wipebiweekly schedule
11d 17hnext wipeThu 29 Oct, 18:59 UTC

Players

AveragePeak
0246802:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 11d 17h. Its biweekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  • 11d 17h
    Thu 29 Oct, 18:59 UTC
  • 18d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 17h
    Thu 12 Nov, 18:59 UTC
  • 39d 17h
    Thu 26 Nov, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC2d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW16d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC28d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Curfew | South Africa 10x PVP/PVE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Curfew | South Africa 10x PVP/PVE are: Best 10x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 10x.

What's the meaning of the tags on Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): It wipes fortnightly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Curfew | South Africa 10x PVP/PVE lag-free?

The last 48 hours saw an average of 88 server fps, never dropping below 63. Buildings, deployables and all other world objects added up to as many as 74,949 entities. The top memory figure was 3,020 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Curfew | South Africa 10x PVP/PVE?

There is no region tag on Curfew | South Africa 10x PVP/PVE, but the name hints at Africa. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 129.232.216.154:28015.

How reliable is Curfew | South Africa 10x PVP/PVE?

Right now Curfew | South Africa 10x PVP/PVE is online. Its reported uptime shows a restart about 21 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Curfew | South Africa 10x PVP/PVE?

Rust network protocol 2634 and build 167781 is what Curfew | South Africa 10x PVP/PVE runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Curfew | South Africa 10x PVP/PVE wipe?

With too few wipes recorded for Curfew | South Africa 10x PVP/PVE to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Thursday 29 October at 18:59 UTC. This world has been running since 2 days 6 hours ago. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at Curfew | South Africa 10x PVP/PVE?

Across its recent wipes, the average busiest point drew 4 players. 37 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 5, the pop had dropped under half.

Map and rules

What settings and rules have been applied to Curfew | South Africa 10x PVP/PVE?

Gather rates here are 10x, as Curfew | South Africa 10x PVP/PVE announces in its name. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Curfew | South Africa 10x PVP/PVE?

A game-generated procedural map of size 3,500 with seed 1005898274 is in play on Curfew | South Africa 10x PVP/PVE. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE is holding 0 players on its 40 slots at the moment. The seven-day average is 1 players, with a peak of 6. At 08:00 UTC in the last 48 hours, the average reached its highest: 6 players.

Where does Curfew | South Africa 10x PVP/PVE sit in the rankings?

Over the last seven days, Curfew | South Africa 10x PVP/PVE is #3,449 by player hours, among the top 16% of all ranked servers.

Join info

What's the way to join Curfew | South Africa 10x PVP/PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 129.232.216.154:28015.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^b,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.