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Dive report

Rust Devblog 240

Offline 13.143.172.30:28015 checked 11d ago

modded
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,987ranktop 71%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Devblog 240 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog 240 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Devblog 240?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; v2283 (Protocol): The protocol is 2283; a different version won't get you in; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hd53cb39f (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Rust Devblog 240 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Rust Devblog 240 in?

There is no published region for Rust Devblog 240. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 13.143.172.30:28015.

Is Rust Devblog 240 up, and how often does it stay online?

The server Rust Devblog 240 is not reachable at the moment; the last sighting was 11 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 6 October 2026.

What Rust version is Rust Devblog 240 on?

Rust network protocol 2283 is what Rust Devblog 240 runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Rust Devblog 240 follow for wipes?

Too few wipes are on record for Rust Devblog 240 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 11 days 21 hours ago.

What happens on wipe day at Rust Devblog 240?

Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings and rules have been applied to Rust Devblog 240?

Its name does not state a gather rate for Rust Devblog 240. No group limit is published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. VAC, Valve's anti-cheat, is disabled.

Which map is active on Rust Devblog 240?

A procedural map, generated by the game, is in play on Rust Devblog 240.

Population

How many players are on Rust Devblog 240?

The last sighting of Rust Devblog 240 was 11 days 20 hours ago; it is offline right now.

What's Rust Devblog 240's rank among Rust servers?

Over the last seven days, Rust Devblog 240 is #15,987 by player hours, among the top 71% of all ranked servers.

Join info

How do you get into Rust Devblog 240?

To join, open Rust, hit F1, and enter client.connect 13.143.172.30:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
v2283
Protocol The protocol is 2283; a different version won't get you in.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded You'll see it in Modded, since plugins or settings modify the game.

Other

hd53cb39f
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.