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Dive report

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 14d ago

Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,890ranktop 61%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW16d ago 1 – running 0
Thu 17 Sep, 10:05 UTC30d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [Local] Build & Practice Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [Local] Build & Practice Server: Rust build and creative servers and Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on [Local] Build & Practice Server?

[Local] Build & Practice Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find [Local] Build & Practice Server?

[Local] Build & Practice Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 133.201.143.224:28015.

How reliable is [Local] Build & Practice Server?

Right now [Local] Build & Practice Server is offline, having last been seen 14 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [Local] Build & Practice Server?

Rust network protocol 2634 and build 166494 is what [Local] Build & Practice Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does [Local] Build & Practice Server wipe?

The wipes recorded for [Local] Build & Practice Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 12 hours.

What can you expect on wipe day at [Local] Build & Practice Server?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1, then dipped below half.

Settings and map

Which rules and settings is [Local] Build & Practice Server running?

No gather rate appears in the name of [Local] Build & Practice Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on [Local] Build & Practice Server?

The map on [Local] Build & Practice Server is procedural, made by the game.

Population

What's the population like on [Local] Build & Practice Server?

Right now [Local] Build & Practice Server is offline, with its last appearance 14 days ago.

Where does [Local] Build & Practice Server sit in the rankings?

For player hours in the last seven days, [Local] Build & Practice Server ranks #13,890, within the top 61% of ranked servers.

Join info

What's the way to join [Local] Build & Practice Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.201.143.224:28015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players It holds 1 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.