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Dive report

RustServer_19821

Offline 133.88.104.68:28015 checked 1d ago

moddedoxide
Drop in
3/ 50 players now 6% full
27-day averagepeak 3
#5,826ranktop 26%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123413:0014:0015:00

Hourly average and peak, UTC.

Server performance

010020030040013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_19821 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_19821: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustServer_19821?

The server browser shows these tags for RustServer_19821: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does RustServer_19821 perform?

The last 48 hours saw an average of 200 server fps, never dropping below 169. At its peak it carried 42,990 entities, including buildings and deployables. Memory use peaked at 1,265 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is RustServer_19821 in?

RustServer_19821 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 133.88.104.68:28015.

How reliable is RustServer_19821?

The server RustServer_19821 is not reachable at the moment; the last sighting was 41 hours ago. The uptime it gives puts the last restart at roughly 2 minutes ago. In the last full 7 days, 22 of 168 hours were online, 13% uptime. Rust Going Deep has had it on record since 2 October 2026.

What is the Rust version for RustServer_19821?

Rust network protocol 2634 and build 166652 is what RustServer_19821 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does RustServer_19821 follow for wipes?

The wipes recorded for RustServer_19821 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 20 hours is how long ago this world came into being.

Rules and settings

What settings are in place on RustServer_19821?

Its name does not state a gather rate for RustServer_19821. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on RustServer_19821?

The map on RustServer_19821 is procedural and size 3,000, generated by the game with seed 29255. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on RustServer_19821?

RustServer_19821 was last seen 41 hours ago and is offline as you read this. For the past week, players averaged 2 with a high of 3. The busiest point in the last 48 hours was 13:00 UTC, averaging 3 players.

What position does RustServer_19821 hold in the server rankings?

For player hours in the last seven days, RustServer_19821 ranks #5,826, within the top 26% of ranked servers.

How to join

What's the way to join RustServer_19821?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.104.68:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.