Skip to the content
Dive report

RustServer_14482

Online 133.88.116.112:28015 checked 8m ago

moddedoxide
Drop in
1/ 50 players now 2% full
07-day averagepeak 2
#6,422ranktop 29%
21h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.511.5210:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 12:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510010:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 12:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct6 Oct9 Oct12 Oct15 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:04 UTC21h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_14482 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_14482: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on RustServer_14482?

RustServer_14482's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does RustServer_14482 perform?

Average server fps for the last 48 hours was 72, and the lowest was 53. At its peak it carried 75,680 entities, including buildings and deployables. 3,240 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find RustServer_14482?

RustServer_14482 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 133.88.116.112:28015.

How reliable is RustServer_14482?

RustServer_14482 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 20 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 3 October 2026.

What Rust version is RustServer_14482 on?

Rust network protocol 2634 and build 167781 is what RustServer_14482 runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does RustServer_14482 wipe?

RustServer_14482's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 21 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to RustServer_14482?

No gather rate appears in the name of RustServer_14482. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on RustServer_14482?

The map on RustServer_14482 is procedural and size 3,700, generated by the game with seed 1034224783. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on RustServer_14482?

Out of 50 slots, 1 are filled on RustServer_14482 right now. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 12:00 UTC, averaging 2 players.

What's RustServer_14482's rank among Rust servers?

Over the last seven days, RustServer_14482 is #6,422 by player hours, among the top 29% of all ranked servers.

Getting in

How do you get into RustServer_14482?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.116.112:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.