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Dive report

4Netplayers Rust Server

Offline 134.255.222.201:20700 checked 24d ago

moddedoxide
Drop in
0/ 12 players now 0% full
07-day averagepeak –
#15,641ranktop 71%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server?

4Netplayers Rust Server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp12 (Max players): There are 12 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is 4Netplayers Rust Server in?

No region comes from 4Netplayers Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 134.255.222.201:20700.

How reliable is 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is offline, having last been seen 24 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is 4Netplayers Rust Server on?

The version on 4Netplayers Rust Server is Rust network protocol 2633 and build 165217, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does 4Netplayers Rust Server follow for wipes?

Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 44 days 6 hours is how long ago this world came into being.

Settings and map

Which rules and settings is 4Netplayers Rust Server running?

The name of 4Netplayers Rust Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on 4Netplayers Rust Server?

A game-generated procedural map of size 2,000 with seed 1078846477 is in play on 4Netplayers Rust Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is 4Netplayers Rust Server busy?

The last sighting of 4Netplayers Rust Server was 24 days ago; it is offline right now.

Where does 4Netplayers Rust Server sit in the rankings?

Over the last seven days, 4Netplayers Rust Server is #15,641 by player hours, among the top 71% of all ranked servers.

Join info

What's the way to join 4Netplayers Rust Server?

To join, open Rust, hit F1, and enter client.connect 134.255.222.201:20700. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp12,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp12
Max players There are 12 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build This server runs build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.