4Netplayers Rust Server
Online 134.255.223.147:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 4Netplayers Rust Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
4Netplayers Rust Server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does 4Netplayers Rust Server perform?
The last 48 hours saw an average of 28 server fps, never dropping below 22. Buildings, deployables and all other world objects added up to as many as 136,744 entities. 5,201 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is 4Netplayers Rust Server in?
4Netplayers Rust Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 134.255.223.147:28015.
Is 4Netplayers Rust Server up, and how often does it stay online?
Right now 4Netplayers Rust Server is online. The uptime it gives puts the last restart at roughly 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for 4Netplayers Rust Server?
Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does 4Netplayers Rust Server follow for wipes?
The wipes recorded for 4Netplayers Rust Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 2 hours ago.
What can you expect on wipe day at 4Netplayers Rust Server?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is 4Netplayers Rust Server running?
No gather rate appears in the name of 4Netplayers Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural and size 5,000, generated by the game with seed 1234567890. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on 4Netplayers Rust Server?
Right now 0 players are on 4Netplayers Rust Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1.
What position does 4Netplayers Rust Server hold in the server rankings?
For player hours in the last seven days, 4Netplayers Rust Server ranks #13,581, within the top 61% of ranked servers.
Getting in
How do you get into 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 134.255.223.147:28015.