MobWars Tes | Dev Server
Offline 134.255.255.20:28030 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 118/ 2000
- 340/ 2000
- 48/ 200
- 54/ 250
- 49/ 200
- 61/ 200
Quick answers
Tags and listings
Where does MobWars Tes | Dev Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MobWars Tes | Dev Server: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on MobWars Tes | Dev Server?
MobWars Tes | Dev Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is MobWars Tes | Dev Server in?
No region comes from MobWars Tes | Dev Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 134.255.255.20:28030.
How reliable is MobWars Tes | Dev Server?
The server MobWars Tes | Dev Server is not reachable at the moment; the last sighting was 33 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is MobWars Tes | Dev Server on?
On Linux, MobWars Tes | Dev Server runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does MobWars Tes | Dev Server wipe?
MobWars Tes | Dev Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 22 hours ago.
Settings and map
What settings are in place on MobWars Tes | Dev Server?
The name of MobWars Tes | Dev Server contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
Is MobWars Tes | Dev Server busy?
MobWars Tes | Dev Server was last seen 33 days 18 hours ago and is offline as you read this.
Where does MobWars Tes | Dev Server sit in the rankings?
Over the last seven days, MobWars Tes | Dev Server is #15,025 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join MobWars Tes | Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 134.255.255.20:28030.