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Dive report

Test1 RUST

Online 135.106.169.149:28015 checked 9m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
16d agolast wipeno schedule published
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:26 UTC FW16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test1 RUST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test1 RUST: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Test1 RUST?

The server browser shows these tags for Test1 RUST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is Test1 RUST in?

No region comes from Test1 RUST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 135.106.169.149:28015.

What's the uptime like for Test1 RUST?

Test1 RUST is up and reachable at the moment. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 29 September 2026.

What Rust version is Test1 RUST on?

Rust network protocol 2634 and build 166494 is what Test1 RUST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Test1 RUST follow for wipes?

One wipe a month is all Test1 RUST does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 12 hours is how long ago this world came into being.

What happens on wipe day at Test1 RUST?

The average peak across recent wipes is 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

Rules and settings

Which rules and settings is Test1 RUST running?

Its name does not state a gather rate for Test1 RUST. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Test1 RUST?

A procedural map, generated by the game, is in play on Test1 RUST.

Player stats

Is Test1 RUST busy?

Test1 RUST is holding 0 players on its 10 slots at the moment. The seven-day average for players here is 0.

What position does Test1 RUST hold in the server rankings?

Over the last seven days, Test1 RUST is #15,826 by player hours, among the top 72% of all ranked servers.

How to join

What's the process to join Test1 RUST?

To join, open Rust, hit F1, and enter client.connect 135.106.169.149:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.