Skip to the content
Dive report

[DEV] Test Server

Online 135.125.243.29:30002 checked 9m ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak 1
#15,479ranktop 70%
16d agolast wipeno schedule published
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:59 UTC FW16d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [DEV] Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [DEV] Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on [DEV] Test Server?

The server browser shows these tags for [DEV] Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is [DEV] Test Server in?

[DEV] Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 135.125.243.29:30002.

What's the uptime like for [DEV] Test Server?

[DEV] Test Server is live as of this check. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 29 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [DEV] Test Server?

Rust network protocol 2634 and build 167231 is what [DEV] Test Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does [DEV] Test Server wipe?

The only wipe [DEV] Test Server takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 15 hours is how long ago this world came into being.

What happens on wipe day at [DEV] Test Server?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings are in place on [DEV] Test Server?

Its name does not state a gather rate for [DEV] Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

Which map is active on [DEV] Test Server?

The map on [DEV] Test Server is procedural, made by the game.

Player count

What's the population like on [DEV] Test Server?

[DEV] Test Server is holding 0 players on its 40 slots at the moment. For the past week, players averaged 0 with a high of 1.

What position does [DEV] Test Server hold in the server rankings?

For player hours in the last seven days, [DEV] Test Server ranks #15,479, within the top 70% of ranked servers.

Getting in

What's the process to join [DEV] Test Server?

To join, open Rust, hit F1, and enter client.connect 135.125.243.29:30002. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players It holds 40 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167231
Build It's on build 167231.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.