rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and search
Where does rustHaltAus [whitelist] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include rustHaltAus [whitelist]: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on rustHaltAus [whitelist]?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): It's on build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list rustHaltAus [whitelist] puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on rustHaltAus [whitelist]?
Average server fps for the last 48 hours was 108, and the lowest was 80. At its peak it carried 120,090 entities, including buildings and deployables. 3,297 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of rustHaltAus [whitelist]?
There is no published region for rustHaltAus [whitelist]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 136.243.60.212:28080.
How reliable is rustHaltAus [whitelist]?
rustHaltAus [whitelist] is live as of this check. Its reported uptime shows a restart about 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for rustHaltAus [whitelist]?
On Windows, rustHaltAus [whitelist] runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does rustHaltAus [whitelist] wipe?
Too few wipes are on record for rustHaltAus [whitelist] to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 17 hours ago.
What can you expect on wipe day at rustHaltAus [whitelist]?
Across its recent wipes, the average busiest point drew 1 players. 1 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings are in place on rustHaltAus [whitelist]?
Its name does not state a gather rate for rustHaltAus [whitelist]. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on rustHaltAus [whitelist]?
rustHaltAus [whitelist] uses a procedural map of size 4,500 with seed 367833367, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
What's the population like on rustHaltAus [whitelist]?
Right now 0 players are on rustHaltAus [whitelist], which has 50 slots. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
What's rustHaltAus [whitelist]'s rank among Rust servers?
For player hours in the last seven days, rustHaltAus [whitelist] ranks #9,323, within the top 42% of ranked servers.
Getting in
What's the way to join rustHaltAus [whitelist]?
Open Rust and press F1, then type client.connect 136.243.60.212:28080. Alternatively, click Launch Rust on this page to join via Steam.
