MAP
Offline 136.243.93.125:28075 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:11 UTC3d ago | – | – | running | 0 |
| Tue 13 Oct, 08:04 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 12:08 UTC7d ago | 1 | – | 2.8 days | 0 |
| Tue 6 Oct, 07:03 UTC11d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Mon 5 Oct, 10:41 UTC12d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 17:27 UTC13d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 15:35 UTC16d ago | 1 | – | 3.1 days | 0 |
| Wed 30 Sep, 13:42 UTC17d ago | 1 | – | 1.1 days | 0 |
| Tue 29 Sep, 15:56 UTC18d ago | 3 | – | 0.9 days | 0 |
| Mon 28 Sep, 06:48 UTC19d ago | 3 | – | 1.4 days | 0 |
| Sat 26 Sep, 19:29 UTC21d ago | 3 | – | 1.5 days | 1 |
| Sat 26 Sep, 06:34 UTC21d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 09:52 UTC24d ago | 1 | held half | 2.9 days | 1 |
| Sun 20 Sep, 13:35 UTC27d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Sat 19 Sep, 20:04 UTC28d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:16 UTC28d ago | 1 | – | 0.4 days | 0 |
| Fri 18 Sep, 07:26 UTC29d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 962/ 100
- 179/ 400
- 141/ 245
- 129/ 100
- 416/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does MAP appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MAP: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on MAP?
MAP's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does MAP perform?
The last 48 hours saw an average of 92 server fps, never dropping below 76. Buildings, deployables and all other world objects added up to as many as 91,542 entities. Memory use peaked at 4,340 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is MAP in?
There is no published region for MAP. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 136.243.93.125:28075.
Is MAP up, and how often does it stay online?
Right now MAP is offline, having last been seen 30 hours ago. The uptime it gives puts the last restart at roughly 12 hours ago. It was up 52% of the time over the last full 7 days, 88 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for MAP?
Rust network protocol 2634 and build 167781 is what MAP runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does MAP wipe?
There is no next wipe to predict because MAP wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 5 hours.
What happens on wipe day at MAP?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 1, the pop had dropped under half.
Settings and map
What settings and rules have been applied to MAP?
No gather rate appears in the name of MAP. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on MAP?
MAP uses a procedural map of size 4,500 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name MAP.
Population
Is MAP busy?
Right now MAP is offline, with its last appearance 30 hours ago. The seven-day average is 0 players, with a peak of 1.
What's MAP's rank among Rust servers?
Over the last seven days, MAP is #10,881 by player hours, among the top 49% of all ranked servers.
Getting in
How do you get into MAP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.243.93.125:28075.