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Dive report

Rust & Roots private test

Offline 136.52.238.159:28115 checked 8d ago

moddedoxide
Drop in
1/ 4 players now 25% full
07-day averagepeak –
#14,085ranktop 64%
8d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:02 UTC8d ago 1 – running 0
Fri 9 Oct, 08:31 UTC8d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust & Roots private test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust & Roots private test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust & Roots private test?

The server browser shows these tags for Rust & Roots private test: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is Rust & Roots private test in?

Rust & Roots private test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 136.52.238.159:28115.

What's the uptime like for Rust & Roots private test?

Rust & Roots private test is down at the moment; it was last up 8 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 9 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust & Roots private test on?

The version on Rust & Roots private test is Rust network protocol 2634 and build 167398, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does Rust & Roots private test wipe?

The wipes recorded for Rust & Roots private test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 8 days 1 hours ago.

What happens on wipe day at Rust & Roots private test?

Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings and rules have been applied to Rust & Roots private test?

No gather rate appears in the name of Rust & Roots private test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Rust & Roots private test?

The map on Rust & Roots private test is procedural, made by the game.

Player count

What's the population like on Rust & Roots private test?

The last sighting of Rust & Roots private test was 8 days ago; it is offline right now.

Where does Rust & Roots private test sit in the rankings?

For player hours in the last seven days, Rust & Roots private test ranks #14,085, within the top 64% of ranked servers.

How to join

What's the way to join Rust & Roots private test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.52.238.159:28115.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players The slot count is 4.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build It's on build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.