Zyndland Adventures
Offline 136.62.112.180:28013 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 195/ 400
- 145/ 225
- 131/ 100
- 204/ 1000
- 16/ 700
Quick answers
Tags and listings
Where does Zyndland Adventures appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Zyndland Adventures are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Zyndland Adventures?
The server browser shows these tags for Zyndland Adventures: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): It's on build 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Zyndland Adventures?
Zyndland Adventures does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 136.62.112.180:28013.
How reliable is Zyndland Adventures?
Zyndland Adventures is down at the moment; it was last up 7 days 7 hours ago. In the last full 7 days, 1 of 168 hours were online, 1% uptime. The first sighting by Rust Going Deep was on 30 September 2026.
What Rust version is Zyndland Adventures on?
On Linux, Zyndland Adventures runs Rust network protocol 2633 and build 163493. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Zyndland Adventures wipe?
Zyndland Adventures's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 38 days 7 hours ago.
Settings and map
Which rules and settings is Zyndland Adventures running?
No gather rate appears in the name of Zyndland Adventures. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What's the map on Zyndland Adventures?
A procedural map, generated by the game, is in play on Zyndland Adventures.
Population
Is Zyndland Adventures busy?
Right now Zyndland Adventures is offline, with its last appearance 7 days 7 hours ago.
What position does Zyndland Adventures hold in the server rankings?
Over the last seven days, Zyndland Adventures is #15,849 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Zyndland Adventures?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.62.112.180:28013.